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Mouseless games2/21/2023 Krojun could also just start using Dig In, but then its really just a staring competition until someone rolls a 1, but that seems kinda sad in an barbarian game. So if we assume everyone keeps rolling the same number, by the time Krojun rages Trinia is ahead of him with 12 points, both of them still only loses on a Nat 1 Fort save, but this lvl 9 Bard is kicking the big scary lvl 13 Barbarians ass so far.Īnd with his now +9 bonus he is the favourite to win, but she has to lose 4 more rounds before the fort changes from a Nat 1 to Nat 2 and below, while if he loses or draws 3 more times it chances to Nat 3 and below. With Bull str and Dig In she now rolls her defending str check with a +6 bonus same as Krojun before he rages, and since she will win draws she has the better chance of winning for the next 3 rounds. Now she has the best chance of gaining the 6 points from the start and with her +3 ini bonus versus his +2 she also has a good chance of going first. Lets Consider Trinia for a second, sure her Fort is an abysmal +5 but who needs more anyway, we then cast bull's str on her, she can do that herself she is a bard after all and she then start a inspire Competence to give her a +3 extra to her intimidate bonus giving her a +19 bonus, 2 points more then Krojun, yea there might be a question on how she is maintaining her inspire but lets just assume she whistles at him really aggressively. Does anyone have any idea on how to improve the Sredna rules?īecause right now as the rules are written the worst thing you could ever do is try to Tug, since you will fail draws and the amount of points gained is the same for attacker and defender, while using Dig In gives you a +4 bonus to resist a Tug (That's the same gaining 8 str)Įven if you lose all 3 intimidation checks in the starting rounds, you will still only lose on a Nat 1 same as your opponent, since you should have plenty fort at this point (unless you are someone who really should not have joined this game in the first place)
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